On 15 October 2015, this process was finished, making the game independent (except for graphics, sounds and objects), and easier to fix bugs and to port to other systems. Replacing these functions bit by bit with own code in a more usable programming language was a pivotal project of the developers. In order to keep the game playable and testing easier, OpenRCT2 called into the original RCT2.EXE for functions it did not yet have itself. Development of OpenRCT2 was started on 2 April 2014 by Ted 'IntelOrca' John, with the project making steady development progress due to the efforts of other volunteers contributing towards its development.
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